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СПИН-ОФФЫ И РЕМЕЙКИ
Silent Hill: Play Novel (Game Boy Advance-Japan). Konami/Kona-mi (2001).
Silent Hill: The Arcade. Konami/Konami (2007).
Silent Hill: Orphan/Mobile (mobile phone). Gamefederation Stu-dio/Konami (2007).
Silent Hill: Orphan 2/Mobile 2 (mobile phone). Gamefederation Studio/Konami (2008).
Silent Hill: The Escape (iPod/iPhone). Konami/Konami (2009).
Silent Hill: Book of Memories (PSV). WayForward Technologies/ Konami (2012).
ДОПОЛНИТЕЛЬНЫЕ МАТЕРИАЛЫ
Art of Silent Hill (DVD-Japan). Konami (2001).
Lost Memories. The Art and Music of Silent Hill (DVD-Japan). Konami (2003).
The Silent Hill Experience (PSP). Konami (2006).
ФИЛЬМЫ
Silent Hill (Christophe Gans, 2006).
Silent Hill: Revelation (M.J. Bassett, 2012).
РОМАНЫ
Silent Hill: The Novel by Sadamu Yamashita. Konami (2006).
Silent Hill 2: The Novel by Sadamu Yamashita. Konami (2006).
Silent Hill 3: The Novel by Sadamu Yamashita. Konami (2007).
КОМИКСЫ
Silent Hill: Dying Inside: story by Scott Ciencin, art by Ben Templesmith and Aadi Salman. IDW Publishing (2004).
Silent Hill: Among the Damned: story by Scott Ciencin, art by Shaun Thomas. IDW Publishing (2004).
Silent Hill: Paint It Black: story by Scott Ciencin, art by Shaun Thomas. IDW Publishing (2005).
Silent Hill: The Grinning Man: story by Scott Ciencin, art by Nick Stakal. IDW Publishing (2005).
Silent Hill: Dead/Alive: story by Scott Ciencin, art by Nick Stakal. IDW Publishing (2006).
Silent Hill: Sinner’s Reward: story by Tom Waltz, art by Steph Stamb. IDW Publishing (2008).
ЦИФРОВАЯ МАНГА (ЯПОНИЯ)
Silent Hill: Cage of Cradle: story by Hiroyuki Owaku, art by Masahiro Ito. Konami (2006).
Silent Hill: Double under Dusk: story by Hiroyuki Owaku, art by Masahiro Ito. Konami (2007).
САУНДТРЕКИ
Silent Hill Original Soundtrack. Konami (1999).
Silent Hill 2 Original Soundtrack. Konami (2001).
Silent Hill 3 Original Soundtrack. Konami (2003).
Silent Hill 4: The Room Original Soundtrack. Konami (2004).
Silent Hill: Zer0 Original Soundtrack (Konami, 2008).
Silent Hill: Homecoming Soundtrack (Konami, 2008).
Silent Hill: Shattered Memories Soundtrack (Konami, 2009).
Silent Hill: Downpour Original Soundtrack (Konami, 2012).
Silent Hill Book of Memories Original Soundtrack (Konami, 2012).
Автор цитирует или упоминает материалы из следующих источников.
КНИГИ И СТАТЬИ
Aarseth, Espen. 1997. Cybertext: Perspectives on Ergodic Literature. Baltimore: Johns Hopkins University Press.
Aarseth, Espen. 2003. „Playing Research: Methodological Approaches to Game Analysis”. MelbourneDAC: Fifth International Digital Arts and Culture Conference. Ссылка недоступна.
Amossy, Ruth. 1991. „^industrialisation de la peur”. In Les Idees revues: Semiologie du stereotype, страницы 121–142. Paris: Nathan.
Anderson, Lark. 2008. „Silent Hill: Homecoming Review”. Gamespot.com. Ссылка недоступна.
Au, Wagner James. 2002. „Playing Games with Free Speech”. Salon.com. Ссылка недоступна.
Baird, Robert. 2000. „The Startle Effect: Implications for the Spectator Cognition and Media Theory”. Film Quarterly 53, страницы 13–24.
Bartle, Richard. 2006. „Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs”. In The Game Design Reader: A Rules of Play Anthology, ed. Katie Salen and Eric Zimmerman, страницы 754787. Cambridge: MIT Press. Доступно по ссылке http://www. mud.co.uk/richard/hcds.htm
Bassanelli, Lorenzo (aka Harry). 2001. „Silent Hill 2 Review”. Ps2fantasy.com от 28 октября. Доступно по ссылке https://www. ps2fantasy.com/files/silent_hill_2/reviews/50/
Bateson, Gregory. 1972. „A Theory of Play and Fantasy”. In Steps to an Ecology of Mind, страницы 177–193. New York: Ballantine.
Bedigian, Louis (jkdmedia). 2001. „Silent Hill 2”. Gamezone. com. Ссылка недоступна.
Benedict, Sebastien. 2002. „Silent Hill 2: De peur lente”. Cahiers du Cinema, специальный выпуск, сентябрь, страницы 56–58.
Bettenhausen, Shane. 2007a. „American Gothic”. Electronic Gaming Monthly, октябрь, страницы 73–78.
Bettenhausen, Shane. 2007b. „Silent Hill Origins: Konami’s Troubled PSP Prequel Back on Tracks”. Electronic Gaming Monthly, октябрь, страница 77.
Beuglet, Nicolas. 2001. The Making of Silent Hill 2: Alchemists of Emotion. Fun TV.
Beuglet, Nicolas. 2003. Silent Hill 3: Naissance d’une Renaissance. WE Production/Konami.
Birlew, Dan. 2001. Silent Hill 2 Official Strategy Guide. Indianapolis: Brady.
Birlew, Dan. 2004. Silent Hill 3 Official Strategy Guide. Indianapolis: Brady.
Bolter, Jay David, and Richard Grusin. 2002. Remediation: Understanding New Media. Cambridge: MIT Press.
Bordwell, David, and Kristin Thompson. 1990. Film Art: An Introduction. 3rd ed. New York: McGraw-Hill.
Broas, Andrew. 1999. „Silent Hill Review”. Gameassault.com. Ссылка недоступна.
Cantor, Joanne, Dean Ziemke, and Glenn G. Sparks. 1984. „Ef-fect of Forewarning on Emotional Responses to a Horror Film”. Journal of Broadcasting 28, номер 1, страницы 21–31.
Carr, Diane. 2006. „Space, Navigation and Affect”. In Computer Games: Text, Narrative and Play, ed. Diane Carr, David Buckingham, Andrew Burn, and Gareth Schott, страницы 5971. Cambridge: Polity Press. Доступно по ссылке http://www. gamestudies.org/0301/carr/
Carroll, Ыоё1. 1988. „Narration: An Alternative Account of Movie Narration”. In Mystifying Movies: Fads & Fallacies in Contemporary Film Theory, страницы 170–181. New York: Columbia University Press.
Carroll, ШёЕ 1990. The Philosophy of Horror, or, Paradoxes of the Heart. New York: Routledge.
Carroll, ШёЕ 1999. „Film, Emotion, Genre”. In Passionate Views: Film, Cognition and Emotion, ed. Gregory Smith and Carl Plantinga, страницы 21–47. Baltimore: Johns Hopkins University Press.
Cavallaro, Dani. 2002. The Gothic Vision: Three Centuries of Horror, Terror and Fear. London: Continuum.
Chang, Alicia. 2003. „Study: Some Video Games Boost Perception”. Albuquerque Journal. Ссылка недоступна.
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