Читать книгу "Silent Hill. Навстречу ужасу. Игры и теория страха - Бернар Перрон"
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Sankey, Daragh. 2001. „Fear, Art and Silent Hill”. Joy-stick101.org от 1 июня. Доступно по ссылке http://web.ar-chive.org/web/20030512031856/http://www.joystick101.org/ story/2001/5/26/17127/1497
Santos, Marc C., and Sarah E. White. 2005. „Playing with Ourselves: A Psychoanalytic Investigation of Resident Evil and Silent Hill”. In Digital Gameplay: Essays on the Nexus of Game and Gamer, ed. Nate Garrelts, страницы 69–79. Jefferson, NC: McFarland.
Sato, Yukiyoshi Ike. 2001. „Q&A: Konami’s Akihiro Imamura”. GameSpot.com от 4 марта. Доступно по ссылке https://www.games-pot.com/articles/qanda-konamis-akihiro-imamura/1100-2704392/
Sical, Wim, and Remi Delekta. 2003. „Survival Horror: Un nouveau genre”. Horror Games Magazine, июль-август, страницы 12–16.
Star Dingo. 2001. „Silent Hill 2 Review”. Gamepro.com. Ссылка недоступна.
Starker, Steven. 1989. Evil Influences: Crusades against the Mass Media. New Brunswick, NJ: Transaction Publishers.
Sterling, Jim. 2008. „How Survival Horror Evolved Itself into Extinction”. Destructoid.com от 8 декабря. Доступно по ссылке: https://www.destructoid.com/how-survival-horror-evolved-itself-into-extinction-114022.phtml
Tan, Ed S. 1996. Emotion and the Structure of Narrative Film: Film as an Emotion Machine. Mahwah, NJ: Lawrence Erlbaum.
Taylor, Laurie N. 2009. „Gothic Bloodlines in Survival Horror Gaming”. In Horror Video Games: Essays on the Fusion of Fear and Play, ed. Bernard Perron, страницы 46–61. Jefferson, NC: McFarland.
Therrien, Carl. 2009. „Games of Fear: A Multi-Faceted Historical Account of the Horror Genre in Video Games”. In Horror Video Games: Essays on the Fusion of Fear and Play, ed. Bernard Perron, страницы 26–45. Jefferson, NC: McFarland.
Thom, Randy. 1999. „Designing a Movie for Sound”. Filmsound. org. Доступно по ссылке http://www.filmsound.org/articles/de-signing_for_sound.htm
Tosca, Susana Pajares. 2003. „Reading Resident Evil: Code Veronica X”. MelbourneDAC: Fifth International Digital Arts and Culture Conference. Ссылка недоступна.
Vorobej, Mark. 1997. „Monsters and the Paradox of Horror”. Dialogue 24: страницы 219–249.
Weise, Matthew. 2009. „The Rules of Horror: Procedural Adaptation in Clock Tower, Resident Evil, and Dead Rising”. In Horror Video Games: Essays on the Fusion of Fear and Play, ed. Bernard Perron, страницы 238–266. Jefferson, NC: McFarland.
Wells, Paul. 2002. The Horror Genre: From Beelzebud to Blair Witch. London: Wallflower.
Whiteman, Natasha. 2008. „Homesick for Silent Hill: Modalities of Nostalgia in Fan Responses to Silent Hill 4: The Room”. In Playing the Past: History and Nostalgia in Video Games, ed. Zach Whalen and Laurie N. Taylor, страницы 31–50. Nashville: Vanderbilt Press.
Wolf, Mark J. P., and Bernard Perron, eds. 2003. The Video Game Theory Reader. New York: Routledge.
Yu, Daniel S. (aka dsyu) 2002. „Exploring the Survival Horror Genre”. Joystick101.org. Ссылка недоступна.
ВИДЕОИГРЫ
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